=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Allow vPrim in hull shader phases.

Alexandre Julliard julliard at winehq.org
Tue May 14 15:40:39 CDT 2019


Module: vkd3d
Branch: master
Commit: 3b6a63425a1bd39ca9a30fc4bc42e438422ac5fc
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=3b6a63425a1bd39ca9a30fc4bc42e438422ac5fc

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue May 14 13:27:36 2019 +0200

vkd3d-shader: Allow vPrim in hull shader phases.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index dc51644..f0b7c5b 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3967,6 +3967,7 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
             vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
             return;
         case VKD3DSPR_OUTPOINTID:
+        case VKD3DSPR_PRIMID:
             vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
             return;
         case VKD3DSPR_FORKINSTID:




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