=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d: Update current framebuffer before pipeline.

Alexandre Julliard julliard at winehq.org
Thu May 16 14:29:36 CDT 2019


Module: vkd3d
Branch: master
Commit: 54dcb2901b01ff6e258fc51ea8f48aec4e81b6bb
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=54dcb2901b01ff6e258fc51ea8f48aec4e81b6bb

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed May 15 13:17:54 2019 +0200

vkd3d: Update current framebuffer before pipeline.

Framebuffers are created with a render pass from the graphics pipeline.
In the next commits, we defer the creation of render passes for graphics
pipelines with invalid DSV formats.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d/command.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index e4221c9..8c7057b 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -2787,10 +2787,10 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
         return false;
     }
 
-    if (!d3d12_command_list_update_current_framebuffer(list))
-        return false;
     if (!d3d12_command_list_update_current_pipeline(list))
         return false;
+    if (!d3d12_command_list_update_current_framebuffer(list))
+        return false;
 
     d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_GRAPHICS);
 




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