=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d: Fix draw calls without depth-stencil view.

Alexandre Julliard julliard at winehq.org
Fri May 17 15:56:02 CDT 2019


Module: vkd3d
Branch: master
Commit: 92d88e290390ab8c62656b67bb35813cb08e16f3
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=92d88e290390ab8c62656b67bb35813cb08e16f3

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri May 17 10:39:10 2019 +0200

vkd3d: Fix draw calls without depth-stencil view.

Fixes a regression introduced by
9eba55403d9a3b9cd58f76a6f14ddf5f745df73a.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d/command.c |  7 ++++++-
 libs/vkd3d/state.c   | 20 +++++++++++---------
 tests/d3d12.c        | 29 +++++++++++++++++++++++++++++
 3 files changed, 46 insertions(+), 10 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index edf13d6..1c518f3 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -2340,6 +2340,7 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
     VkFramebuffer vk_framebuffer;
     unsigned int view_count;
     size_t start_idx = 0;
+    bool null_attachment;
     unsigned int i;
     VkResult vr;
 
@@ -2353,7 +2354,11 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
 
     for (i = 0, view_count = 0; i < graphics->attachment_count; ++i)
     {
-        if (graphics->null_attachment_mask & (1u << i))
+        null_attachment = graphics->null_attachment_mask & (1u << i);
+        if (graphics->rt_idx && i == 0)
+            null_attachment = list->dsv_format == VK_FORMAT_UNDEFINED;
+
+        if (null_attachment)
         {
             if (list->views[start_idx + i])
                 WARN("Expected NULL view for attachment %u.\n", i);
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 457f3d9..5d2f490 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -2058,21 +2058,21 @@ static HRESULT d3d12_graphics_pipeline_state_create_render_pass(
         VkFormat dynamic_dsv_format, VkRenderPass *vk_render_pass)
 {
     struct vkd3d_render_pass_key key;
-    unsigned int i;
+    VkFormat dsv_format;
+    unsigned int i = 0;
+
+    dsv_format = graphics->rt_idx ?
+            graphics->dsv_format ? graphics->dsv_format : dynamic_dsv_format
+            : VK_FORMAT_UNDEFINED;
 
-    if (graphics->rt_idx)
+    if (dsv_format)
     {
         assert(graphics->ds_desc.front.writeMask == graphics->ds_desc.back.writeMask);
         key.depth_enable = graphics->ds_desc.depthTestEnable;
         key.stencil_enable = graphics->ds_desc.stencilTestEnable;
         key.depth_stencil_write = graphics->ds_desc.depthWriteEnable
                 || graphics->ds_desc.front.writeMask;
-
-        if (!(key.vk_formats[0] = graphics->dsv_format))
-            key.vk_formats[0] = dynamic_dsv_format;
-
-        if (!key.vk_formats[0])
-            FIXME("Compiling with DXGI_FORMAT_UNKNOWN.\n");
+        key.vk_formats[i++] = dsv_format;
     }
     else
     {
@@ -2082,11 +2082,13 @@ static HRESULT d3d12_graphics_pipeline_state_create_render_pass(
         key.vk_formats[ARRAY_SIZE(key.vk_formats) - 1] = VK_FORMAT_UNDEFINED;
     }
 
-    memcpy(&key.vk_formats[graphics->rt_idx], graphics->rtv_formats, sizeof(graphics->rtv_formats));
+    memcpy(&key.vk_formats[i], graphics->rtv_formats, sizeof(graphics->rtv_formats));
     for (i = graphics->attachment_count; i < ARRAY_SIZE(key.vk_formats); ++i)
         assert(key.vk_formats[i] == VK_FORMAT_UNDEFINED);
 
     key.attachment_count = graphics->attachment_count;
+    if (!dsv_format && graphics->rt_idx)
+        --key.attachment_count;
     key.padding = 0;
     key.sample_count = graphics->ms_desc.rasterizationSamples;
 
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 305d087..36bc41c 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -4934,6 +4934,35 @@ static void test_unknown_dsv_format(void)
             D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
     check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
 
+    /* DSVFormat = DXGI_FORMAT_UNKNOWN and no DSV */
+    reset_command_list(command_list, context.allocator);
+    transition_resource_state(command_list, ds.texture,
+            D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE);
+    transition_resource_state(command_list, context.render_target,
+            D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+    ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+    ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+    ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+    ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+    ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+
+    ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &red.x, 0);
+    set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.0f, 0.0f);
+    ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+    ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+    ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0);
+    set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 1.0f, 0.5f);
+    ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+    ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+    transition_resource_state(command_list, context.render_target,
+            D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+    check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
+
     destroy_depth_stencil(&ds);
     destroy_test_context(&context);
 }




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