=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d: Disable unncessary depth tests.

Alexandre Julliard julliard at winehq.org
Fri May 17 15:56:03 CDT 2019


Module: vkd3d
Branch: master
Commit: f629cdecc1b41e2d7bd38e76e05270530acfdfcb
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=f629cdecc1b41e2d7bd38e76e05270530acfdfcb

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri May 17 10:39:12 2019 +0200

vkd3d: Disable unncessary depth tests.

Allows us to create the render pass while creating the pipeline state.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d/state.c | 13 ++++++++++---
 tests/d3d12.c      | 33 +++++++++++++++++++++++++++++++++
 2 files changed, 43 insertions(+), 3 deletions(-)

diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index b3348d6..7bce614 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -2228,8 +2228,17 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
         graphics->rtv_formats[i] = VK_FORMAT_UNDEFINED;
     graphics->rt_count = rt_count;
 
+    ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
+    if (desc->DSVFormat == DXGI_FORMAT_UNKNOWN
+            && graphics->ds_desc.depthTestEnable && !graphics->ds_desc.depthWriteEnable
+            && graphics->ds_desc.depthCompareOp == VK_COMPARE_OP_ALWAYS && !graphics->ds_desc.stencilTestEnable)
+    {
+        TRACE("Disabling depth test.\n");
+        graphics->ds_desc.depthTestEnable = VK_FALSE;
+    }
+
     graphics->dsv_format = VK_FORMAT_UNDEFINED;
-    if (desc->DepthStencilState.DepthEnable || desc->DepthStencilState.StencilEnable)
+    if (graphics->ds_desc.depthTestEnable || graphics->ds_desc.stencilTestEnable)
     {
         if (desc->DSVFormat == DXGI_FORMAT_UNKNOWN)
         {
@@ -2545,8 +2554,6 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
     graphics->ms_desc.alphaToCoverageEnable = desc->BlendState.AlphaToCoverageEnable;
     graphics->ms_desc.alphaToOneEnable = VK_FALSE;
 
-    ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
-
     if (graphics->dsv_format == VK_FORMAT_UNDEFINED)
         graphics->render_pass = VK_NULL_HANDLE;
     else if (FAILED(hr = d3d12_graphics_pipeline_state_create_render_pass(graphics,
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 36bc41c..c7dfd8a 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -4963,6 +4963,39 @@ static void test_unknown_dsv_format(void)
             D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
     check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
 
+    /* DSVFormat = DXGI_FORMAT_UNKNOWN and D3D12_COMPARISON_FUNC_ALWAYS */
+    ID3D12PipelineState_Release(context.pipeline_state);
+    pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS;
+    hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
+            &IID_ID3D12PipelineState, (void **)&context.pipeline_state);
+    ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr);
+
+    reset_command_list(command_list, context.allocator);
+    transition_resource_state(command_list, context.render_target,
+            D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+    ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+    ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+    ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+    ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+    ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+
+    ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &red.x, 0);
+    set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.0f, 0.0f);
+    ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+    ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+    ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0);
+    set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 1.0f, 0.6f);
+    ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+    ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+    transition_resource_state(command_list, context.render_target,
+            D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+    check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
+
     destroy_depth_stencil(&ds);
     destroy_test_context(&context);
 }




More information about the wine-cvs mailing list