=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d: Disable unncessary depth tests.
Alexandre Julliard
julliard at winehq.org
Fri May 17 15:56:03 CDT 2019
Module: vkd3d
Branch: master
Commit: f629cdecc1b41e2d7bd38e76e05270530acfdfcb
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=f629cdecc1b41e2d7bd38e76e05270530acfdfcb
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri May 17 10:39:12 2019 +0200
vkd3d: Disable unncessary depth tests.
Allows us to create the render pass while creating the pipeline state.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d/state.c | 13 ++++++++++---
tests/d3d12.c | 33 +++++++++++++++++++++++++++++++++
2 files changed, 43 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index b3348d6..7bce614 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -2228,8 +2228,17 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
graphics->rtv_formats[i] = VK_FORMAT_UNDEFINED;
graphics->rt_count = rt_count;
+ ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
+ if (desc->DSVFormat == DXGI_FORMAT_UNKNOWN
+ && graphics->ds_desc.depthTestEnable && !graphics->ds_desc.depthWriteEnable
+ && graphics->ds_desc.depthCompareOp == VK_COMPARE_OP_ALWAYS && !graphics->ds_desc.stencilTestEnable)
+ {
+ TRACE("Disabling depth test.\n");
+ graphics->ds_desc.depthTestEnable = VK_FALSE;
+ }
+
graphics->dsv_format = VK_FORMAT_UNDEFINED;
- if (desc->DepthStencilState.DepthEnable || desc->DepthStencilState.StencilEnable)
+ if (graphics->ds_desc.depthTestEnable || graphics->ds_desc.stencilTestEnable)
{
if (desc->DSVFormat == DXGI_FORMAT_UNKNOWN)
{
@@ -2545,8 +2554,6 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
graphics->ms_desc.alphaToCoverageEnable = desc->BlendState.AlphaToCoverageEnable;
graphics->ms_desc.alphaToOneEnable = VK_FALSE;
- ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
-
if (graphics->dsv_format == VK_FORMAT_UNDEFINED)
graphics->render_pass = VK_NULL_HANDLE;
else if (FAILED(hr = d3d12_graphics_pipeline_state_create_render_pass(graphics,
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 36bc41c..c7dfd8a 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -4963,6 +4963,39 @@ static void test_unknown_dsv_format(void)
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
+ /* DSVFormat = DXGI_FORMAT_UNKNOWN and D3D12_COMPARISON_FUNC_ALWAYS */
+ ID3D12PipelineState_Release(context.pipeline_state);
+ pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS;
+ hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
+ &IID_ID3D12PipelineState, (void **)&context.pipeline_state);
+ ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr);
+
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+
+ ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &red.x, 0);
+ set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.0f, 0.0f);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+ ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0);
+ set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 1.0f, 0.6f);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
+
destroy_depth_stencil(&ds);
destroy_test_context(&context);
}
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