=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: readme: Document build macros.
Alexandre Julliard
julliard at winehq.org
Fri May 17 15:56:03 CDT 2019
Module: vkd3d
Branch: master
Commit: 1930e60ab38d9b11cce46a90d7a2245c478fbe3d
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=1930e60ab38d9b11cce46a90d7a2245c478fbe3d
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri May 17 10:39:16 2019 +0200
readme: Document build macros.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
README | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/README b/README
index b9853ba..2e42249 100644
--- a/README
+++ b/README
@@ -19,6 +19,11 @@ available or is not recent (>= 3.20), then you can build Wine with `make
tools/widl' to avoid building all of Wine. You can then point vkd3d's
configure at that widl binary with `WIDL="/path/to/widl"'.
+For release builds, you may want to define NDEBUG. If you do not need debug log
+messages, you may also consider VKD3D_NO_TRACE_MESSAGES and
+VKD3D_NO_DEBUG_MESSAGES. For example, you can pass `CPPFLAGS="-DNDEBUG
+-DVKD3D_NO_TRACE_MESSAGES"' to configure.
+
===========
Using vkd3d
===========
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