Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetViewport().
Alexandre Julliard
julliard at winehq.org
Thu Nov 7 16:16:03 CST 2019
Module: wine
Branch: master
Commit: 960a460e37a4677891126979c5a282d55e943d9d
URL: https://source.winehq.org/git/wine.git/?a=commit;h=960a460e37a4677891126979c5a282d55e943d9d
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed Nov 6 10:20:22 2019 -0600
d3d9: Handle stateblocks in d3d9_device_SetViewport().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 7224c31e6e..b4ba9223e0 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2123,7 +2123,9 @@ static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D
vp.max_z = viewport->MaxZ;
wined3d_mutex_lock();
- wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
+ wined3d_stateblock_set_viewport(device->update_state, &vp);
+ if (!device->recording)
+ wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;
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