Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetScissorRect().

Alexandre Julliard julliard at winehq.org
Mon Nov 11 16:20:22 CST 2019


Module: wine
Branch: master
Commit: 08ae44e82d643e371c8be65323411d67a5e2745c
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=08ae44e82d643e371c8be65323411d67a5e2745c

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Thu Nov  7 18:28:52 2019 -0600

d3d9: Handle stateblocks in d3d9_device_SetScissorRect().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index b4ba9223e0..d83c24a640 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2685,7 +2685,9 @@ static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, cons
     TRACE("iface %p, rect %p.\n", iface, rect);
 
     wined3d_mutex_lock();
-    wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect);
+    wined3d_stateblock_set_scissor_rect(device->update_state, rect);
+    if (!device->recording)
+        wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect);
     wined3d_mutex_unlock();
 
     return D3D_OK;




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