Hans-Kristian Arntzen : vkd3d: Fix MSVC build of state.c.

Alexandre Julliard julliard at winehq.org
Tue Oct 1 15:42:40 CDT 2019


Module: vkd3d
Branch: master
Commit: 0282b2643cc2ae3b7a00af96ceec052e2508296d
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=0282b2643cc2ae3b7a00af96ceec052e2508296d

Author: Hans-Kristian Arntzen <post at arntzen-software.no>
Date:   Tue Oct  1 12:33:47 2019 +0200

vkd3d: Fix MSVC build of state.c.

Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d/state.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 12a711b..9dc5cff 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1342,7 +1342,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
     struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
     const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
     struct VkShaderModuleCreateInfo shader_desc;
-    struct vkd3d_shader_code spirv = {};
+    struct vkd3d_shader_code spirv = {0};
     VkResult vr;
     int ret;
 




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