Zebediah Figura : wined3d: Introduce wined3d_stateblock_set_vertex_shader().
Alexandre Julliard
julliard at winehq.org
Tue Oct 1 15:50:31 CDT 2019
Module: wine
Branch: master
Commit: 3a3742f78508cb563ec83a6a1f7f9eee5478ca81
URL: https://source.winehq.org/git/wine.git/?a=commit;h=3a3742f78508cb563ec83a6a1f7f9eee5478ca81
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Mon Sep 30 20:28:30 2019 -0500
wined3d: Introduce wined3d_stateblock_set_vertex_shader().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/stateblock.c | 12 ++++++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 1 +
3 files changed, 14 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index dfe6ab47c7..83001253d3 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1274,6 +1274,18 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
TRACE("Applied stateblock %p.\n", stateblock);
}
+void CDECL wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader)
+{
+ TRACE("stateblock %p, shader %p.\n", stateblock, shader);
+
+ if (shader)
+ wined3d_shader_incref(shader);
+ if (stateblock->stateblock_state.vs)
+ wined3d_shader_decref(stateblock->stateblock_state.vs);
+ stateblock->stateblock_state.vs = shader;
+ stateblock->changed.vertexShader = TRUE;
+}
+
HRESULT CDECL wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index f88da75306..1f75721792 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -258,6 +258,7 @@
@ cdecl wined3d_stateblock_create(ptr long ptr)
@ cdecl wined3d_stateblock_decref(ptr)
@ cdecl wined3d_stateblock_incref(ptr)
+@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr)
@ cdecl wined3d_stateblock_set_vs_consts_i(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 3a06f650aa..5bc33f8232 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2660,6 +2660,7 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
+void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
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