Zebediah Figura : d3d8: Reset the stateblock state before calling wined3d_device_reset().
Alexandre Julliard
julliard at winehq.org
Mon Oct 28 16:43:35 CDT 2019
Module: wine
Branch: master
Commit: 0508cb848fd9d981715c54409dd282cc4fd3638e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=0508cb848fd9d981715c54409dd282cc4fd3638e
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Thu Oct 24 13:43:05 2019 -0500
d3d8: Reset the stateblock state before calling wined3d_device_reset().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 53e92707ca..63bf5f4fa2 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -909,13 +909,15 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
device->index_buffer_size = 0;
}
+ if (device->recording)
+ wined3d_stateblock_decref(device->recording);
+ device->recording = NULL;
+ device->update_state = device->state;
+ wined3d_stateblock_reset(device->state);
+
if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
NULL, reset_enum_callback, TRUE)))
{
- if (device->recording)
- wined3d_stateblock_decref(device->recording);
- device->recording = NULL;
- device->update_state = device->state;
present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
implicit_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchain);
implicit_swapchain->swap_interval
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