Zebediah Figura : wined3d: Introduce wined3d_stateblock_set_transform().

Alexandre Julliard julliard at winehq.org
Tue Oct 29 17:41:46 CDT 2019


Module: wine
Branch: master
Commit: a5efdaca8f8e0554955361b5a8394c0bb06a47a0
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a5efdaca8f8e0554955361b5a8394c0bb06a47a0

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Mon Oct 28 18:35:52 2019 -0500

wined3d: Introduce wined3d_stateblock_set_transform().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/stateblock.c | 13 +++++++++++++
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  2 ++
 3 files changed, 16 insertions(+)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index fe49fd6754..41c97b5020 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1508,6 +1508,19 @@ void CDECL wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock,
     stateblock->changed.textures |= 1u << stage;
 }
 
+void CDECL wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
+        enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix)
+{
+    TRACE("stateblock %p, state %s, matrix %p.\n", stateblock, debug_d3dtstype(d3dts), matrix);
+    TRACE("%.8e %.8e %.8e %.8e\n", matrix->_11, matrix->_12, matrix->_13, matrix->_14);
+    TRACE("%.8e %.8e %.8e %.8e\n", matrix->_21, matrix->_22, matrix->_23, matrix->_24);
+    TRACE("%.8e %.8e %.8e %.8e\n", matrix->_31, matrix->_32, matrix->_33, matrix->_34);
+    TRACE("%.8e %.8e %.8e %.8e\n", matrix->_41, matrix->_42, matrix->_43, matrix->_44);
+
+    stateblock->stateblock_state.transforms[d3dts] = *matrix;
+    stateblock->changed.transform[d3dts >> 5] |= 1u << (d3dts & 0x1f);
+}
+
 static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
 {
     union
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index d0ba31bf4e..297d3a0410 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -268,6 +268,7 @@
 @ cdecl wined3d_stateblock_set_sampler_state(ptr long long long)
 @ cdecl wined3d_stateblock_set_texture(ptr long ptr)
 @ cdecl wined3d_stateblock_set_texture_stage_state(ptr long long long)
+@ cdecl wined3d_stateblock_set_transform(ptr long ptr)
 @ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
 @ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
 @ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index a567cfd2f1..298cb3b270 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2677,6 +2677,8 @@ void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *sta
 void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
 void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
         UINT stage, enum wined3d_texture_stage_state state, DWORD value);
+void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
+        enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
 void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
         struct wined3d_vertex_declaration *declaration);
 void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);




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