Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetMaterial().

Alexandre Julliard julliard at winehq.org
Thu Oct 31 17:39:29 CDT 2019


Module: wine
Branch: master
Commit: f64feb17bc5a477565f004e934f0f919c294bf05
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=f64feb17bc5a477565f004e934f0f919c294bf05

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Oct 30 21:34:40 2019 -0500

d3d8: Handle stateblocks in d3d8_device_SetMaterial().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 680c75cb0f..0aa326fad5 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1717,7 +1717,9 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D
 
     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
     wined3d_mutex_lock();
-    wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
+    wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
+    if (!device->recording)
+        wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
     wined3d_mutex_unlock();
 
     return D3D_OK;




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