Francois Gouget : d3d10/tests: Spelling fixes in ok() messages.
Alexandre Julliard
julliard at winehq.org
Wed Sep 4 16:01:35 CDT 2019
Module: wine
Branch: master
Commit: 07da1dec4cd94679c27fa959c281db3d0d4e299b
URL: https://source.winehq.org/git/wine.git/?a=commit;h=07da1dec4cd94679c27fa959c281db3d0d4e299b
Author: Francois Gouget <fgouget at free.fr>
Date: Wed Sep 4 02:40:39 2019 +0200
d3d10/tests: Spelling fixes in ok() messages.
Signed-off-by: Francois Gouget <fgouget at free.fr>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10/tests/device.c | 38 +++++++++++++++++++-------------------
1 file changed, 19 insertions(+), 19 deletions(-)
diff --git a/dlls/d3d10/tests/device.c b/dlls/d3d10/tests/device.c
index d5ba0c1..c712d40 100644
--- a/dlls/d3d10/tests/device.c
+++ b/dlls/d3d10/tests/device.c
@@ -90,33 +90,33 @@ static void test_stateblock_mask(void)
ok(result.VS == 0x66, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0x33, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskDifference(NULL, &mask_y, &result);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskDifference(&mask_x, NULL, &result);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, &result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr);
ok(result.VS == 0x11, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0x88, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskIntersect(NULL, &mask_y, &result);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, NULL, &result);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, NULL);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, &result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskUnion failed, hr %#x.\n", hr);
ok(result.VS == 0x77, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0xbb, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskUnion(NULL, &mask_y, &result);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskUnion(&mask_x, NULL, &result);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, NULL);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
memset(&result, 0xff, sizeof(result));
hr = D3D10StateBlockMaskDisableAll(&result);
@@ -124,7 +124,7 @@ static void test_stateblock_mask(void)
ok(!result.VS, "Got unexpected result.VS %#x.\n", result.VS);
ok(!result.Predication, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskDisableAll(NULL);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
memset(&result, 0, sizeof(result));
hr = D3D10StateBlockMaskEnableAll(&result);
@@ -132,28 +132,28 @@ static void test_stateblock_mask(void)
ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskEnableAll(NULL);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
result.VS = 0xff;
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
ok(result.VS == 0xfe, "Got unexpected result.VS %#x.\n", result.VS);
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 4);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 1, 1);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskDisableCapture(NULL, D3D10_DST_VS, 0, 1);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
result.VS = 0;
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 1);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
ok(result.VS == 0x01, "Got unexpected result.VS %#x.\n", result.VS);
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 4);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 1, 1);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskEnableCapture(NULL, D3D10_DST_VS, 0, 1);
- ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(capture_test); ++i)
{
memset(&result, 0xff, sizeof(result));
@@ -162,7 +162,7 @@ static void test_stateblock_mask(void)
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
ok(!memcmp(result.VSShaderResources, capture_test[i].expected_disable, 5),
- "Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
+ "Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
result.VSShaderResources[0], result.VSShaderResources[1],
result.VSShaderResources[2], result.VSShaderResources[3],
result.VSShaderResources[4], i);
@@ -173,7 +173,7 @@ static void test_stateblock_mask(void)
ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
ok(!memcmp(result.VSShaderResources, capture_test[i].expected_enable, 5),
- "Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
+ "Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
result.VSShaderResources[0], result.VSShaderResources[1],
result.VSShaderResources[2], result.VSShaderResources[3],
result.VSShaderResources[4], i);
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