Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetVertexShaderConstant().

Alexandre Julliard julliard at winehq.org
Thu Sep 26 15:51:19 CDT 2019


Module: wine
Branch: master
Commit: 79cf8dfcfd156003c8d03c485ca27ebfef86ea73
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=79cf8dfcfd156003c8d03c485ca27ebfef86ea73

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Sep 25 23:05:44 2019 -0500

d3d8: Handle stateblocks in d3d8_device_SetVertexShaderConstant().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index aac6c9e2f6..be43314d3c 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2910,7 +2910,9 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac
     }
 
     wined3d_mutex_lock();
-    hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
+    hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data);
+    if (SUCCEEDED(hr) && !device->recording)
+        hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
     wined3d_mutex_unlock();
 
     return hr;




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