Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantB().

Alexandre Julliard julliard at winehq.org
Mon Sep 30 16:19:07 CDT 2019


Module: wine
Branch: master
Commit: 7ec5cd1d477f534a096006103020e70a48b706c2
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=7ec5cd1d477f534a096006103020e70a48b706c2

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Thu Sep 26 18:32:55 2019 -0500

d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantB().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 8228d07ab3..faf4cb7ea6 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3550,7 +3550,9 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i
     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
 
     wined3d_mutex_lock();
-    hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
+    hr = wined3d_stateblock_set_vs_consts_b(device->update_state, reg_idx, count, data);
+    if (SUCCEEDED(hr) && !device->recording)
+        hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
     wined3d_mutex_unlock();
 
     return hr;




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