Henri Verbeet : d3d9: Introduce a helper to convert d3d9 device types to wined3d types.

Alexandre Julliard julliard at winehq.org
Thu Apr 2 14:27:37 CDT 2020


Module: wine
Branch: master
Commit: fb408f1662a13764e584e111e63698d94e8c307a
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=fb408f1662a13764e584e111e63698d94e8c307a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr  2 15:22:56 2020 +0430

d3d9: Introduce a helper to convert d3d9 device types to wined3d types.

Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/d3d9_private.h |  5 +++++
 dlls/d3d9/device.c       |  4 ++--
 dlls/d3d9/directx.c      | 21 +++++++++++----------
 3 files changed, 18 insertions(+), 12 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index f9150384a3..e78ce75a2f 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -399,6 +399,11 @@ static inline enum wined3d_multisample_type wined3d_multisample_type_from_d3d(D3
     return (enum wined3d_multisample_type)type;
 }
 
+static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
+{
+    return (enum wined3d_device_type)type;
+}
+
 static inline enum wined3d_scanline_ordering wined3d_scanline_ordering_from_d3d(D3DSCANLINEORDERING ordering)
 {
     return (enum wined3d_scanline_ordering)ordering;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index eb204ca088..993311e112 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -4681,7 +4681,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
 
     wined3d_mutex_lock();
     wined3d_adapter = wined3d_output_get_adapter(parent->wined3d_outputs[output_idx]);
-    if (FAILED(hr = wined3d_device_create(wined3d, wined3d_adapter, device_type,
+    if (FAILED(hr = wined3d_device_create(wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
             focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels),
             &device->device_parent, &device->wined3d_device)))
     {
@@ -4690,7 +4690,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
         return hr;
     }
 
-    wined3d_get_device_caps(wined3d_adapter, device_type, &wined3d_caps);
+    wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &wined3d_caps);
     d3d9_caps_from_wined3dcaps(parent, adapter, &caps, &wined3d_caps);
     device->max_user_clip_planes = caps.MaxUserClipPlanes;
     device->vs_uniform_count = caps.MaxVertexShaderConst;
diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index 41065796dd..e176483f43 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -268,8 +268,8 @@ static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3
         return WINED3DERR_NOTAVAILABLE;
 
     wined3d_mutex_lock();
-    hr = wined3d_check_device_type(d3d9->wined3d, d3d9->wined3d_outputs[output_idx], device_type,
-            wined3dformat_from_d3dformat(display_format),
+    hr = wined3d_check_device_type(d3d9->wined3d, d3d9->wined3d_outputs[output_idx],
+            wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(display_format),
             wined3dformat_from_d3dformat(backbuffer_format), windowed);
     wined3d_mutex_unlock();
 
@@ -334,13 +334,13 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
     {
         DWORD levels;
 
-        hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type,
+        hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
                 WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
         if (SUCCEEDED(hr) && !levels)
             hr = D3DERR_NOTAVAILABLE;
     }
     else
-        hr = wined3d_check_device_format(d3d9->wined3d, wined3d_adapter, device_type,
+        hr = wined3d_check_device_format(d3d9->wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
                 wined3dformat_from_d3dformat(adapter_format), usage, bind_flags,
                 wined3d_rtype, wined3dformat_from_d3dformat(format));
     wined3d_mutex_unlock();
@@ -368,7 +368,8 @@ static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT
 
     wined3d_mutex_lock();
     wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
-    hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type, wined3dformat_from_d3dformat(format),
+    hr = wined3d_check_device_multisample_type(wined3d_adapter,
+            wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(format),
             windowed, wined3d_multisample_type_from_d3d(multisample_type), levels);
     wined3d_mutex_unlock();
     if (hr == WINED3DERR_NOTAVAILABLE && levels)
@@ -394,9 +395,9 @@ static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adap
 
     wined3d_mutex_lock();
     wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
-    hr = wined3d_check_depth_stencil_match(wined3d_adapter, device_type,
-            wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
-            wined3dformat_from_d3dformat(ds_format));
+    hr = wined3d_check_depth_stencil_match(wined3d_adapter,
+            wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(adapter_format),
+            wined3dformat_from_d3dformat(rt_format), wined3dformat_from_d3dformat(ds_format));
     wined3d_mutex_unlock();
 
     return hr;
@@ -418,7 +419,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT
 
     wined3d_mutex_lock();
     hr = wined3d_check_device_format_conversion(d3d9->wined3d_outputs[output_idx],
-            device_type, wined3dformat_from_d3dformat(src_format),
+            wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(src_format),
             wined3dformat_from_d3dformat(dst_format));
     wined3d_mutex_unlock();
 
@@ -446,7 +447,7 @@ static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DD
 
     wined3d_mutex_lock();
     wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
-    hr = wined3d_get_device_caps(wined3d_adapter, device_type, &wined3d_caps);
+    hr = wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &wined3d_caps);
     wined3d_mutex_unlock();
 
     d3d9_caps_from_wined3dcaps(d3d9, adapter, caps, &wined3d_caps);




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