Chip Davis : d3d11: Introduce a function to convert a D3D11 input class to wined3d.
Alexandre Julliard
julliard at winehq.org
Mon Apr 6 15:53:22 CDT 2020
Module: wine
Branch: master
Commit: e9250827cbf1889fd919b327c471ed01e8967394
URL: https://source.winehq.org/git/wine.git/?a=commit;h=e9250827cbf1889fd919b327c471ed01e8967394
Author: Chip Davis <cdavis at codeweavers.com>
Date: Fri Apr 3 11:05:59 2020 -0500
d3d11: Introduce a function to convert a D3D11 input class to wined3d.
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/inputlayout.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index e27984212b..6b59dd994b 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -38,6 +38,11 @@ static struct wined3d_shader_signature_element *shader_find_signature_element(co
return NULL;
}
+static enum wined3d_input_classification wined3d_input_classification_from_d3d11(D3D11_INPUT_CLASSIFICATION slot_class)
+{
+ return (enum wined3d_input_classification)slot_class;
+}
+
static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,
UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
struct wined3d_vertex_element **wined3d_elements)
@@ -69,7 +74,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
e->input_slot = f->InputSlot;
e->offset = f->AlignedByteOffset;
e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED;
- e->input_slot_class = f->InputSlotClass;
+ e->input_slot_class = wined3d_input_classification_from_d3d11(f->InputSlotClass);
e->instance_data_step_rate = f->InstanceDataStepRate;
e->method = WINED3D_DECL_METHOD_DEFAULT;
e->usage = 0;
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