Henri Verbeet : wined3d: Implement a Vulkan device memory allocator.

Alexandre Julliard julliard at winehq.org
Fri Apr 17 16:12:58 CDT 2020


Module: wine
Branch: master
Commit: 9529f08e1a4a49aa4d2721b91045a5fa4afd6a4d
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=9529f08e1a4a49aa4d2721b91045a5fa4afd6a4d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Apr 17 20:39:10 2020 +0430

wined3d: Implement a Vulkan device memory allocator.

Note that the constants like WINED3D_ALLOCATOR_CHUNK_SIZE and
WINED3D_ALLOCATOR_MIN_BLOCK_SIZE are somewhat arbitrary, rather than the
result of careful tuning. That's mostly because we have a couple of
known stalls in e.g. the command stream that would largely invalidate
such tuning.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/adapter_vk.c      | 121 +++++++++++++++++++++--
 dlls/wined3d/buffer.c          |   2 +-
 dlls/wined3d/context_vk.c      | 137 ++++++++++++++++++++++++--
 dlls/wined3d/utils.c           | 215 +++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h |  81 ++++++++++++++++
 5 files changed, 537 insertions(+), 19 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=9529f08e1a4a49aa4d2721b91045a5fa4afd6a4d



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