Henri Verbeet : wined3d: Introduce a structure for OpenGL buffer objects.

Alexandre Julliard julliard at winehq.org
Tue Apr 21 15:59:48 CDT 2020


Module: wine
Branch: master
Commit: 77fe33f5d9572292c94c672043d3ea68417b1e52
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=77fe33f5d9572292c94c672043d3ea68417b1e52

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Apr 21 22:55:09 2020 +0430

wined3d: Introduce a structure for OpenGL buffer objects.

Analogous to the wined3d_bo_vk structure for Vulkan.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/adapter_gl.c      | 12 +++---
 dlls/wined3d/buffer.c          | 16 ++++----
 dlls/wined3d/context_gl.c      | 84 ++++++++++++++++++++++++------------------
 dlls/wined3d/state.c           |  6 +--
 dlls/wined3d/surface.c         |  2 +-
 dlls/wined3d/texture.c         | 61 +++++++++++++++---------------
 dlls/wined3d/view.c            | 39 ++++++++++----------
 dlls/wined3d/wined3d_private.h | 20 +++++++++-
 8 files changed, 135 insertions(+), 105 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=77fe33f5d9572292c94c672043d3ea68417b1e52



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