Henri Verbeet : wined3d: Implement wined3d_unordered_access_view_set_counter() on top of wined3d_context_copy_bo_address().

Alexandre Julliard julliard at winehq.org
Tue Apr 21 15:59:49 CDT 2020


Module: wine
Branch: master
Commit: 53cad57ef5d3007dbecdd6e1d2a73804b9e260cb
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=53cad57ef5d3007dbecdd6e1d2a73804b9e260cb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Apr 21 22:55:13 2020 +0430

wined3d: Implement wined3d_unordered_access_view_set_counter() on top of wined3d_context_copy_bo_address().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/view.c | 20 ++++++++++++--------
 1 file changed, 12 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index a004ec9e0b..834eaa7102 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -1041,18 +1041,22 @@ void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access
 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
         unsigned int value)
 {
-    struct wined3d_unordered_access_view_gl *view_gl = wined3d_unordered_access_view_gl(view);
-    const struct wined3d_gl_info *gl_info;
+    struct wined3d_bo_address dst, src;
     struct wined3d_context *context;
 
-    if (!view_gl->counter_bo.id)
+    if (!view->counter_bo)
         return;
 
-    context = context_acquire(view_gl->v.resource->device, NULL, 0);
-    gl_info = wined3d_context_gl(context)->gl_info;
-    GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, view_gl->counter_bo.id));
-    GL_EXTCALL(glBufferSubData(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(value), &value));
-    checkGLcall("set atomic counter");
+    context = context_acquire(view->resource->device, NULL, 0);
+
+    src.buffer_object = 0;
+    src.addr = (void *)&value;
+
+    dst.buffer_object = view->counter_bo;
+    dst.addr = NULL;
+
+    wined3d_context_copy_bo_address(context, &dst, WINED3D_BIND_UNORDERED_ACCESS, &src, 0, sizeof(uint32_t));
+
     context_release(context);
 }
 




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