Henri Verbeet : wined3d: Reference the indirect buffer bo in dispatch_compute().

Alexandre Julliard julliard at winehq.org
Tue Dec 1 15:40:36 CST 2020


Module: wine
Branch: master
Commit: 587174be8bed12951e27db91de22761baf331149
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=587174be8bed12951e27db91de22761baf331149

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Dec  1 20:56:04 2020 +0330

wined3d: Reference the indirect buffer bo in dispatch_compute().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context_gl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 419fc4923bd..d0c2f707ed0 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -4107,6 +4107,7 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
         GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer_gl->bo.id));
         GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset));
         GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0));
+        wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
     }
     else
     {




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