Henri Verbeet : wined3d: Reference the indirect buffer bo in dispatch_compute().
Alexandre Julliard
julliard at winehq.org
Tue Dec 1 15:40:36 CST 2020
Module: wine
Branch: master
Commit: 587174be8bed12951e27db91de22761baf331149
URL: https://source.winehq.org/git/wine.git/?a=commit;h=587174be8bed12951e27db91de22761baf331149
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Dec 1 20:56:04 2020 +0330
wined3d: Reference the indirect buffer bo in dispatch_compute().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context_gl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 419fc4923bd..d0c2f707ed0 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -4107,6 +4107,7 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer_gl->bo.id));
GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset));
GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0));
+ wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
}
else
{
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