Henri Verbeet : wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
Alexandre Julliard
julliard at winehq.org
Wed Dec 2 15:21:07 CST 2020
Module: wine
Branch: master
Commit: c123ff8881493c3614fb471c25062db95966769e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c123ff8881493c3614fb471c25062db95966769e
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Dec 2 20:18:00 2020 +0330
wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index af2ab36d273..d5d07d8c401 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -527,6 +527,7 @@ error:
if (data.buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+ wined3d_context_gl_reference_bo(context_gl, (struct wined3d_bo_gl *)data.buffer_object);
checkGLcall("glBindBuffer");
}
More information about the wine-cvs
mailing list