Henri Verbeet : wined3d: Reference the bo in wined3d_buffer_gl_upload_ranges().

Alexandre Julliard julliard at winehq.org
Thu Dec 3 15:35:59 CST 2020


Module: wine
Branch: master
Commit: 5333cd061202baa2beb62cbfb0486b2a829f62a7
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=5333cd061202baa2beb62cbfb0486b2a829f62a7

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Dec  3 19:05:58 2020 +0330

wined3d: Reference the bo in wined3d_buffer_gl_upload_ranges().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 82051453ef1..7a4e48fd9c6 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1412,6 +1412,7 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
         GL_EXTCALL(glBufferSubData(buffer_gl->bo.binding,
                 range->offset, range->size, (BYTE *)data + range->offset - data_offset));
     }
+    wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
     checkGLcall("buffer upload");
 }
 




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