Zebediah Figura : d3d9: Stop setting the device state in d3d9_device_SetVertexShader().

Alexandre Julliard julliard at winehq.org
Mon Feb 10 16:32:46 CST 2020


Module: wine
Branch: master
Commit: 6acd71d17b2b73a8928dab33f86af31151924995
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=6acd71d17b2b73a8928dab33f86af31151924995

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Fri Feb  7 22:07:09 2020 -0600

d3d9: Stop setting the device state in d3d9_device_SetVertexShader().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/device.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index c95e1a003e..6f35b3caab 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3507,9 +3507,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi
     wined3d_mutex_lock();
     wined3d_stateblock_set_vertex_shader(device->update_state,
             shader_obj ? shader_obj->wined3d_shader : NULL);
-    if (!device->recording)
-        wined3d_device_set_vertex_shader(device->wined3d_device,
-                shader_obj ? shader_obj->wined3d_shader : NULL);
     wined3d_mutex_unlock();
 
     return D3D_OK;




More information about the wine-cvs mailing list