Zebediah Figura : d3d9: Stop setting the device state when setting vertex shader constants.

Alexandre Julliard julliard at winehq.org
Tue Feb 11 15:44:55 CST 2020


Module: wine
Branch: master
Commit: 4b8d328885c7006707c910a08b1f4946f28229bd
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=4b8d328885c7006707c910a08b1f4946f28229bd

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Mon Feb 10 20:55:57 2020 -0600

d3d9: Stop setting the device state when setting vertex shader constants.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/device.c | 10 ----------
 1 file changed, 10 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index f0741045ad..63312b939b 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3556,11 +3556,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx,
             count, (const struct wined3d_vec4 *)data);
-    if (SUCCEEDED(hr) && !device->recording)
-    {
-        hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
-                reg_idx, count, (const struct wined3d_vec4 *)data);
-    }
     wined3d_mutex_unlock();
 
     return hr;
@@ -3603,9 +3598,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_vs_consts_i(device->update_state,
             reg_idx, count, (const struct wined3d_ivec4 *)data);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
-                reg_idx, count, (const struct wined3d_ivec4 *)data);
     wined3d_mutex_unlock();
 
     return hr;
@@ -3642,8 +3634,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i
 
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_vs_consts_b(device->update_state, reg_idx, count, data);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
     wined3d_mutex_unlock();
 
     return hr;




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