Zebediah Figura : d3d9: Retrieve sampler states from the primary stateblock.
Alexandre Julliard
julliard at winehq.org
Thu Feb 13 15:36:31 CST 2020
Module: wine
Branch: master
Commit: 5898fcc6b7579053eaa146b480468f8b4d597b56
URL: https://source.winehq.org/git/wine.git/?a=commit;h=5898fcc6b7579053eaa146b480468f8b4d597b56
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed Feb 12 09:21:51 2020 -0600
d3d9: Retrieve sampler states from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/device.c | 18 +++++++++++++++---
1 file changed, 15 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 7a9e9400bb..4f1c602e1f 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2661,14 +2661,26 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface
}
static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
- DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
+ DWORD sampler_idx, D3DSAMPLERSTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+ const struct wined3d_stateblock_state *device_state;
+
+ TRACE("iface %p, sampler_idx %u, state %#x, value %p.\n", iface, sampler_idx, state, value);
- TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
+ if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
+ sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - WINED3D_MAX_FRAGMENT_SAMPLERS);
+
+ if (sampler_idx >= ARRAY_SIZE(device_state->sampler_states))
+ {
+ WARN("Invalid sampler %u.\n", sampler_idx);
+ *value = 0;
+ return D3D_OK;
+ }
wined3d_mutex_lock();
- *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
+ device_state = wined3d_stateblock_get_state(device->state);
+ *value = device_state->sampler_states[sampler_idx][state];
wined3d_mutex_unlock();
return D3D_OK;
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