Zebediah Figura : d3d9: Stop setting the device state in d3d9_device_SetTextureStageState().
Alexandre Julliard
julliard at winehq.org
Thu Feb 13 15:36:31 CST 2020
Module: wine
Branch: master
Commit: c4851dece328ce7cd0cb611937de88c39b756d27
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c4851dece328ce7cd0cb611937de88c39b756d27
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed Feb 12 09:21:54 2020 -0600
d3d9: Stop setting the device state in d3d9_device_SetTextureStageState().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 55b891426c..5bf0d6484c 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2653,8 +2653,6 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface
wined3d_mutex_lock();
wined3d_stateblock_set_texture_stage_state(device->update_state, stage, tss_lookup[state], value);
- if (!device->recording)
- wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
wined3d_mutex_unlock();
return D3D_OK;
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