Zebediah Figura : d3d9: Make shader validator traces less verbose.

Alexandre Julliard julliard at winehq.org
Mon Feb 17 15:42:15 CST 2020


Module: wine
Branch: master
Commit: 23187cbda3ef2393e69fcd1b0b2b3a2898d12f33
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=23187cbda3ef2393e69fcd1b0b2b3a2898d12f33

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Thu Feb 13 18:51:00 2020 -0600

d3d9: Make shader validator traces less verbose.

Suggested by Paul Gofman.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/d3d9_main.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d9/d3d9_main.c b/dlls/d3d9/d3d9_main.c
index 75e627dd76..137da370e0 100644
--- a/dlls/d3d9/d3d9_main.c
+++ b/dlls/d3d9/d3d9_main.c
@@ -151,7 +151,7 @@ static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface)
 static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
         shader_validator_cb callback, void *context, DWORD_PTR arg3)
 {
-    FIXME("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
+    WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
 
     return S_OK;
 }
@@ -163,7 +163,7 @@ static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
 static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface,
         const char *file, int line, const DWORD *tokens, DWORD token_count)
 {
-    FIXME("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
+    WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
             iface, debugstr_a(file), line, tokens, token_count);
 
     return S_OK;
@@ -171,7 +171,7 @@ static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *if
 
 static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface)
 {
-    FIXME("iface %p, stub!\n", iface);
+    WARN("iface %p, stub!\n", iface);
 
     return S_OK;
 }
@@ -190,7 +190,7 @@ static IDirect3DShaderValidator9 shader_validator = {&shader_validator_vtbl};
 
 IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void)
 {
-    TRACE("Returning validator %p.\n", &shader_validator);
+    FIXME("Returning stub validator %p.\n", &shader_validator);
 
     return &shader_validator;
 }




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