Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetPixelShader().
Alexandre Julliard
julliard at winehq.org
Fri Feb 21 15:27:05 CST 2020
Module: wine
Branch: master
Commit: 2f25af095d9e68ad736ee4875ff7f2abfdeaaedc
URL: https://source.winehq.org/git/wine.git/?a=commit;h=2f25af095d9e68ad736ee4875ff7f2abfdeaaedc
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Thu Feb 20 20:21:33 2020 -0600
d3d8: Stop setting the device state in d3d8_device_SetPixelShader().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index cf44fa2baa..957f663174 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3207,8 +3207,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
if (!shader)
{
wined3d_stateblock_set_pixel_shader(device->update_state, NULL);
- if (!device->recording)
- wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
wined3d_mutex_unlock();
return D3D_OK;
}
@@ -3222,8 +3220,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
TRACE("Setting shader %p.\n", shader_impl);
wined3d_stateblock_set_pixel_shader(device->update_state, shader_impl->wined3d_shader);
- if (!device->recording)
- wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
wined3d_mutex_unlock();
return D3D_OK;
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