Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
Alexandre Julliard
julliard at winehq.org
Mon Feb 24 15:23:53 CST 2020
Module: wine
Branch: master
Commit: 84f9bc17161f6c2bf1be7516ca206da94b225f1c
URL: https://source.winehq.org/git/wine.git/?a=commit;h=84f9bc17161f6c2bf1be7516ca206da94b225f1c
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Fri Feb 21 17:04:46 2020 -0600
d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index d9f914f125..19dc844ee2 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3290,8 +3290,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface
wined3d_mutex_lock();
hr = wined3d_stateblock_set_ps_consts_f(device->update_state, start_register, count, data);
- if (SUCCEEDED(hr) && !device->recording)
- hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock();
return hr;
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