Zebediah Figura : d3d8: Retrieve the material from the primary stateblock.
Alexandre Julliard
julliard at winehq.org
Tue Feb 25 17:23:08 CST 2020
Module: wine
Branch: master
Commit: b0b8fb9949205055ab7c91c2249b7c6bf33e6ff5
URL: https://source.winehq.org/git/wine.git/?a=commit;h=b0b8fb9949205055ab7c91c2249b7c6bf33e6ff5
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Mon Feb 24 16:11:39 2020 -0600
d3d8: Retrieve the material from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index aaf5b62e86..8fe43c0cca 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1742,7 +1742,7 @@ static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERI
/* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
wined3d_mutex_lock();
- wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
+ memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material));
wined3d_mutex_unlock();
return D3D_OK;
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