Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetMaterial().

Alexandre Julliard julliard at winehq.org
Tue Feb 25 17:23:08 CST 2020


Module: wine
Branch: master
Commit: 6c0c191a312184fd3ce2b20579db9ceed3063f30
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=6c0c191a312184fd3ce2b20579db9ceed3063f30

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Mon Feb 24 16:11:40 2020 -0600

d3d8: Stop setting the device state in d3d8_device_SetMaterial().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 8fe43c0cca..e7c79d54a0 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1727,8 +1727,6 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D
     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
     wined3d_mutex_lock();
     wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
-    if (!device->recording)
-        wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
     wined3d_mutex_unlock();
 
     return D3D_OK;




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