Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetViewport().
Alexandre Julliard
julliard at winehq.org
Wed Feb 26 16:14:07 CST 2020
Module: wine
Branch: master
Commit: 7e0e1859d13a323d4f9f0c6e6ea54a3fa583b248
URL: https://source.winehq.org/git/wine.git/?a=commit;h=7e0e1859d13a323d4f9f0c6e6ea54a3fa583b248
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Tue Feb 25 17:35:05 2020 -0600
d3d8: Stop setting the device state in d3d8_device_SetViewport().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 7853aa9b55..79d41afebf 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1690,8 +1690,6 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
vp.max_z = viewport->MaxZ;
wined3d_stateblock_set_viewport(device->update_state, &vp);
- if (!device->recording)
- wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;
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