Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetViewport().

Alexandre Julliard julliard at winehq.org
Wed Feb 26 16:14:07 CST 2020


Module: wine
Branch: master
Commit: 7e0e1859d13a323d4f9f0c6e6ea54a3fa583b248
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=7e0e1859d13a323d4f9f0c6e6ea54a3fa583b248

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Tue Feb 25 17:35:05 2020 -0600

d3d8: Stop setting the device state in d3d8_device_SetViewport().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 7853aa9b55..79d41afebf 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1690,8 +1690,6 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
     vp.max_z = viewport->MaxZ;
 
     wined3d_stateblock_set_viewport(device->update_state, &vp);
-    if (!device->recording)
-        wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
     wined3d_mutex_unlock();
 
     return D3D_OK;




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