Matteo Bruni : wined3d: Optimize scanning changed shader constants in wined3d_device_apply_stateblock().

Alexandre Julliard julliard at winehq.org
Thu Feb 27 17:15:10 CST 2020


Module: wine
Branch: master
Commit: e32b8e81370200628d0d5d3570f3a09f99272b57
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=e32b8e81370200628d0d5d3570f3a09f99272b57

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu Feb 27 13:31:11 2020 +0100

wined3d: Optimize scanning changed shader constants in wined3d_device_apply_stateblock().

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c          | 105 +++++++++++++++--------------------------
 dlls/wined3d/wined3d_private.h |  74 +++++++++++++++++++++++++----
 2 files changed, 101 insertions(+), 78 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=e32b8e81370200628d0d5d3570f3a09f99272b57



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