Zebediah Figura : d3d9: Apply the device state before executing a draw call.
Alexandre Julliard
julliard at winehq.org
Tue Jan 28 15:35:24 CST 2020
Module: wine
Branch: master
Commit: 7654d58b047be3a54d814d890bf1a26374559c83
URL: https://source.winehq.org/git/wine.git/?a=commit;h=7654d58b047be3a54d814d890bf1a26374559c83
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Mon Jan 27 09:23:13 2020 -0600
d3d9: Apply the device state before executing a draw call.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/device.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 82fba25ce7..be9c2a9d5a 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1821,6 +1821,7 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
return D3DERR_INVALIDCALL;
}
+ wined3d_device_apply_stateblock(device->wined3d_device, device->state);
rtv = d3d9_surface_acquire_rendertarget_view(surface_impl);
hr = wined3d_device_clear_rendertarget_view(device->wined3d_device,
rtv, rect, WINED3DCLEAR_TARGET, &c, 0.0f, 0);
@@ -2071,6 +2072,7 @@ static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_co
wined3d_color_from_d3dcolor(&c, color);
wined3d_mutex_lock();
+ wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
if (SUCCEEDED(hr))
d3d9_rts_flag_auto_gen_mipmap(device);
@@ -2654,6 +2656,7 @@ static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWOR
TRACE("iface %p, pass_count %p.\n", iface, pass_count);
wined3d_mutex_lock();
+ wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
wined3d_mutex_unlock();
@@ -2885,6 +2888,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
WARN("Called without a valid vertex declaration set.\n");
return D3DERR_INVALIDCALL;
}
+ wined3d_device_apply_stateblock(device->wined3d_device, device->state);
vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
d3d9_device_upload_sysmem_vertex_buffers(device, 0, start_vertex, vertex_count);
d3d9_generate_auto_mipmaps(device);
@@ -2917,6 +2921,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
WARN("Called without a valid vertex declaration set.\n");
return D3DERR_INVALIDCALL;
}
+ wined3d_device_apply_stateblock(device->wined3d_device, device->state);
index_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
d3d9_device_upload_sysmem_vertex_buffers(device, base_vertex_idx, min_vertex_idx, vertex_count);
d3d9_device_upload_sysmem_index_buffer(device, start_idx, index_count);
@@ -3003,6 +3008,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
return D3DERR_INVALIDCALL;
}
+ wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = d3d9_device_prepare_vertex_buffer(device, size);
if (FAILED(hr))
goto done;
@@ -3119,6 +3125,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
return D3DERR_INVALIDCALL;
}
+ wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
if (FAILED(hr))
goto done;
@@ -3203,6 +3210,8 @@ static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
wined3d_mutex_lock();
+ wined3d_device_apply_stateblock(device->wined3d_device, device->state);
+
/* Note that an alternative approach would be to simply create these
* buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
* do for draws. In some regards that would be easier, but it seems less
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