Zebediah Figura : d3d9: Stop setting the device state in d3d9_device_SetRenderState().
Alexandre Julliard
julliard at winehq.org
Tue Jan 28 15:35:24 CST 2020
Module: wine
Branch: master
Commit: 3d3de79741576ce77f7ed74fbaa113ecda7c7316
URL: https://source.winehq.org/git/wine.git/?a=commit;h=3d3de79741576ce77f7ed74fbaa113ecda7c7316
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Mon Jan 27 09:23:15 2020 -0600
d3d9: Stop setting the device state in d3d9_device_SetRenderState().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/device.c | 11 -----------
1 file changed, 11 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index d08d052284..441bfd2f44 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2331,22 +2331,11 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
D3DRENDERSTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- struct wined3d_color factor;
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
wined3d_mutex_lock();
wined3d_stateblock_set_render_state(device->update_state, state, value);
- if (!device->recording)
- {
- if (state == D3DRS_BLENDFACTOR)
- {
- wined3d_color_from_d3dcolor(&factor, value);
- wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
- }
- else
- wined3d_device_set_render_state(device->wined3d_device, state, value);
- }
if (state == D3DRS_POINTSIZE && value == D3D9_RESZ_CODE)
resolve_depth_buffer(device);
wined3d_mutex_unlock();
More information about the wine-cvs
mailing list