Zebediah Figura : d3d8: Stop setting the device state when setting the default ZENABLE and POINTSIZE_MIN states.

Alexandre Julliard julliard at winehq.org
Wed Jan 29 16:24:06 CST 2020


Module: wine
Branch: master
Commit: 23de061d2f8347d8131909bc137c9b4a536d58e9
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=23de061d2f8347d8131909bc137c9b4a536d58e9

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Tue Jan 28 22:45:13 2020 -0600

d3d8: Stop setting the device state when setting the default ZENABLE and POINTSIZE_MIN states.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index b0a0491890..71717852bb 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -927,9 +927,6 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
         wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0);
         wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
                 !!swapchain_desc.enable_auto_depth_stencil);
-        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
-        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
-                !!swapchain_desc.enable_auto_depth_stencil);
         device_reset_viewport_state(device);
         device->device_state = D3D8_DEVICE_STATE_OK;
     }
@@ -3769,9 +3766,6 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
     wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
             !!swapchain_desc.enable_auto_depth_stencil);
     wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0);
-    wined3d_device_set_render_state(device->wined3d_device,
-            WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
-    wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
     device_reset_viewport_state(device);
     wined3d_mutex_unlock();
 




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