Henri Verbeet : vkd3d-shader: Trace messages in vkd3d_shader_scan_dxbc().
Alexandre Julliard
julliard at winehq.org
Tue Jul 28 15:53:25 CDT 2020
Module: vkd3d
Branch: master
Commit: f4237f7716fbfee8060bf2a3c7e859e9763316b5
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=f4237f7716fbfee8060bf2a3c7e859e9763316b5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jul 28 14:40:34 2020 +0430
vkd3d-shader: Trace messages in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/vkd3d_shader_main.c | 26 ++++++++++++++++++++++++++
1 file changed, 26 insertions(+)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index e4f14a7..c001883 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -100,6 +100,23 @@ static int VKD3D_PRINTF_FUNC(2, 3) vkd3d_string_buffer_printf(struct vkd3d_strin
return ret;
}
+static void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function)
+{
+ const char *p, *q;
+
+ if (!TRACE_ON())
+ return;
+
+ for (p = buffer->buffer; *p; p = q)
+ {
+ if (!(q = strstr(p, "\n")))
+ q = p + strlen(p);
+ else
+ ++q;
+ vkd3d_dbg_printf(VKD3D_DBG_LEVEL_TRACE, function, "%.*s", (int)(q - p), p);
+ }
+}
+
bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level, const char *source_name)
{
@@ -116,6 +133,14 @@ void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *c
vkd3d_string_buffer_cleanup(&context->messages);
}
+#define vkd3d_shader_message_context_trace_messages(context) \
+ vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__)
+static void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
+ const char *function)
+{
+ vkd3d_string_buffer_trace_(&context->messages, function);
+}
+
static char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context)
{
char *messages;
@@ -580,6 +605,7 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL))
return VKD3D_ERROR;
ret = vkd3d_shader_parser_init(&parser, dxbc, &message_context);
+ vkd3d_shader_message_context_trace_messages(&message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
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