Henri Verbeet : wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in arbfp_blit_supported().

Alexandre Julliard julliard at winehq.org
Wed Jun 3 16:40:56 CDT 2020


Module: wine
Branch: master
Commit: 9af34f9aea2e4f0d6064450b64fb162affca5561
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=9af34f9aea2e4f0d6064450b64fb162affca5561

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jun  3 15:58:07 2020 +0430

wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in arbfp_blit_supported().

The idea is to get rid of the WINED3DFMT_FLAG_DEPTH and
WINED3DFMT_FLAG_STENCIL format flags, and instead introduce a flag similar to
WINED3DFMT_FLAG_RENDERTARGET that indicates whether the format can be used
with WINED3D_BIND_DEPTH_STENCIL.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e6daa88afd..4724e5c959 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7722,7 +7722,7 @@ static BOOL arbfp_blit_supported(enum wined3d_blit_op blit_op, const struct wine
 
     if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id)
     {
-        if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
+        if (dst_format->depth_size || dst_format->stencil_size)
             blit_op = WINED3D_BLIT_OP_DEPTH_BLIT;
         else
             blit_op = WINED3D_BLIT_OP_COLOR_BLIT;




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