Henri Verbeet : wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in ffp_blit_supported().

Alexandre Julliard julliard at winehq.org
Wed Jun 3 16:40:56 CDT 2020


Module: wine
Branch: master
Commit: 2b2a6ebdd1fad8fa050ff9d59cfb11f7f6e8d3ef
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=2b2a6ebdd1fad8fa050ff9d59cfb11f7f6e8d3ef

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jun  3 15:58:09 2020 +0430

wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in ffp_blit_supported().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index f0b25ce90d..fcb9ff8a1c 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5211,7 +5211,7 @@ static bool ffp_blit_supported(enum wined3d_blit_op blit_op, const struct wined3
 
     if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id)
     {
-        if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
+        if (dst_format->depth_size || dst_format->stencil_size)
             blit_op = WINED3D_BLIT_OP_DEPTH_BLIT;
         else
             blit_op = WINED3D_BLIT_OP_COLOR_BLIT;




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