Zebediah Figura : ddraw: Stop setting the device state in d3d_device7_SetMaterial().

Alexandre Julliard julliard at winehq.org
Tue Mar 3 16:24:54 CST 2020


Module: wine
Branch: master
Commit: 356259038364f6f275ea08a8197032f0de1dba47
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=356259038364f6f275ea08a8197032f0de1dba47

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Fri Feb 28 14:18:42 2020 -0600

ddraw: Stop setting the device state in d3d_device7_SetMaterial().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/ddraw/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index fa79a98777..6603835ef0 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5448,8 +5448,6 @@ static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *ma
     wined3d_mutex_lock();
     /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
     wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
-    if (!device->recording)
-        wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
     wined3d_mutex_unlock();
 
     return D3D_OK;




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