Matteo Bruni : d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply().

Alexandre Julliard julliard at winehq.org
Fri Mar 6 16:38:41 CST 2020


Module: wine
Branch: master
Commit: acaf1204e0892eb5b97078472446d4db6de53887
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=acaf1204e0892eb5b97078472446d4db6de53887

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri Mar  6 12:33:13 2020 +0100

d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply().

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/stateblock.c | 11 ++++-------
 1 file changed, 4 insertions(+), 7 deletions(-)

diff --git a/dlls/d3d9/stateblock.c b/dlls/d3d9/stateblock.c
index a1ce3d5856..3c1e323009 100644
--- a/dlls/d3d9/stateblock.c
+++ b/dlls/d3d9/stateblock.c
@@ -118,11 +118,9 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
     struct wined3d_texture *wined3d_texture;
     struct wined3d_buffer *wined3d_buffer;
     struct d3d9_vertexbuffer *buffer;
-    unsigned int i, offset, stride;
-    enum wined3d_format_id format;
     struct d3d9_texture *texture;
     struct d3d9_device *device;
-    HRESULT hr;
+    unsigned int i;
 
     TRACE("iface %p.\n", iface);
 
@@ -138,15 +136,14 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
     device->sysmem_vb = 0;
     for (i = 0; i < D3D9_MAX_STREAMS; ++i)
     {
-        if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device,
-                i, &wined3d_buffer, &offset, &stride)))
+        if (!(wined3d_buffer = device->stateblock_state->streams[i].buffer))
             continue;
-        if (!wined3d_buffer || !(buffer = wined3d_buffer_get_parent(wined3d_buffer)))
+        if (!(buffer = wined3d_buffer_get_parent(wined3d_buffer)))
             continue;
         if (buffer->draw_buffer)
             device->sysmem_vb |= 1u << i;
     }
-    device->sysmem_ib = (wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset))
+    device->sysmem_ib = (wined3d_buffer = device->stateblock_state->index_buffer)
             && (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer;
     device->auto_mipmaps = 0;
     for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)




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