Zebediah Figura : d3d11/tests: Add a test for independent blend.

Alexandre Julliard julliard at winehq.org
Tue Mar 10 16:24:58 CDT 2020


Module: wine
Branch: master
Commit: 7520af4789da06fb751db3cc0bebb8a87a748aae
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=7520af4789da06fb751db3cc0bebb8a87a748aae

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Mon Mar  9 23:07:26 2020 -0500

d3d11/tests: Add a test for independent blend.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/tests/d3d11.c | 147 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 147 insertions(+)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 4254f11bdd..ef6a0bfd35 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -29850,6 +29850,152 @@ static void test_color_mask(void)
     release_test_context(&test_context);
 }
 
+static void test_independent_blend(void)
+{
+    struct d3d11_test_context test_context;
+    D3D11_TEXTURE2D_DESC texture_desc;
+    ID3D11RenderTargetView *rtvs[8];
+    ID3D11BlendState *blend_state;
+    ID3D11DeviceContext *context;
+    struct resource_readback rb;
+    ID3D11Texture2D *rts[8];
+    ID3D11PixelShader *ps;
+    ID3D11Device *device;
+    unsigned int i;
+    DWORD color;
+    HRESULT hr;
+
+    static const DWORD ps_code[] =
+    {
+#if 0
+        void main(float4 position : SV_Position,
+                out float4 t0 : SV_Target0, out float4 t1 : SV_Target1,
+                out float4 t2 : SV_Target2, out float4 t3 : SV_Target3,
+                out float4 t4 : SV_Target4, out float4 t5 : SV_Target5,
+                out float4 t6 : SV_Target6, out float4 t7 : SV_Target7)
+        {
+            t0 = t1 = t2 = t3 = t4 = t5 = t6 = t7 = float4(0.1f, 0.2f, 0.3f, 0.4f);
+        }
+#endif
+        0x43425844, 0xb3dca7dc, 0x4a31f0f1, 0x747569cb, 0xae7af5ce, 0x00000001, 0x000002b0, 0x00000003,
+        0x0000002c, 0x00000060, 0x0000013c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+        0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69,
+        0x4e47534f, 0x000000d4, 0x00000008, 0x00000008, 0x000000c8, 0x00000000, 0x00000000, 0x00000003,
+        0x00000000, 0x0000000f, 0x000000c8, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
+        0x000000c8, 0x00000002, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x000000c8, 0x00000003,
+        0x00000000, 0x00000003, 0x00000003, 0x0000000f, 0x000000c8, 0x00000004, 0x00000000, 0x00000003,
+        0x00000004, 0x0000000f, 0x000000c8, 0x00000005, 0x00000000, 0x00000003, 0x00000005, 0x0000000f,
+        0x000000c8, 0x00000006, 0x00000000, 0x00000003, 0x00000006, 0x0000000f, 0x000000c8, 0x00000007,
+        0x00000000, 0x00000003, 0x00000007, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853,
+        0x0000016c, 0x00000040, 0x0000005b, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x001020f2,
+        0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000003, 0x03000065,
+        0x001020f2, 0x00000004, 0x03000065, 0x001020f2, 0x00000005, 0x03000065, 0x001020f2, 0x00000006,
+        0x03000065, 0x001020f2, 0x00000007, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3dcccccd,
+        0x3e4ccccd, 0x3e99999a, 0x3ecccccd, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x3dcccccd,
+        0x3e4ccccd, 0x3e99999a, 0x3ecccccd, 0x08000036, 0x001020f2, 0x00000002, 0x00004002, 0x3dcccccd,
+        0x3e4ccccd, 0x3e99999a, 0x3ecccccd, 0x08000036, 0x001020f2, 0x00000003, 0x00004002, 0x3dcccccd,
+        0x3e4ccccd, 0x3e99999a, 0x3ecccccd, 0x08000036, 0x001020f2, 0x00000004, 0x00004002, 0x3dcccccd,
+        0x3e4ccccd, 0x3e99999a, 0x3ecccccd, 0x08000036, 0x001020f2, 0x00000005, 0x00004002, 0x3dcccccd,
+        0x3e4ccccd, 0x3e99999a, 0x3ecccccd, 0x08000036, 0x001020f2, 0x00000006, 0x00004002, 0x3dcccccd,
+        0x3e4ccccd, 0x3e99999a, 0x3ecccccd, 0x08000036, 0x001020f2, 0x00000007, 0x00004002, 0x3dcccccd,
+        0x3e4ccccd, 0x3e99999a, 0x3ecccccd, 0x0100003e,
+    };
+
+    D3D11_BLEND_DESC blend_desc =
+    {
+        .IndependentBlendEnable = TRUE,
+        .RenderTarget =
+        {
+            {TRUE, D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_OP_ADD,
+                    D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL},
+            {TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
+                    D3D11_BLEND_ZERO, D3D11_BLEND_ONE, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL},
+            {TRUE, D3D11_BLEND_SRC_COLOR, D3D11_BLEND_DEST_COLOR, D3D11_BLEND_OP_ADD,
+                    D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL},
+            {TRUE, D3D11_BLEND_ONE, D3D11_BLEND_ONE, D3D11_BLEND_OP_MIN,
+                    D3D11_BLEND_ONE, D3D11_BLEND_ONE, D3D11_BLEND_OP_MIN, D3D11_COLOR_WRITE_ENABLE_ALL},
+            {TRUE, D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_OP_ADD,
+                    D3D11_BLEND_ZERO, D3D11_BLEND_ONE, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL},
+            {TRUE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_OP_SUBTRACT,
+                    D3D11_BLEND_ONE, D3D11_BLEND_ONE, D3D11_BLEND_OP_REV_SUBTRACT, D3D11_COLOR_WRITE_ENABLE_ALL},
+            {FALSE},
+            {TRUE, D3D11_BLEND_DEST_COLOR, D3D11_BLEND_SRC_COLOR, D3D11_BLEND_OP_ADD,
+                    D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_OP_SUBTRACT,
+                    D3D11_COLOR_WRITE_ENABLE_ALL},
+        },
+    };
+
+    static const DWORD expected_colors[] =
+            {0x66426e1c, 0xb34c3319, 0xa6214a05, 0x66333319, 0xb34c4829, 0x4d19000a, 0xb333801a, 0x081f3305};
+
+    static const float clear_color[] = {0.1f, 0.5f, 0.2f, 0.7f};
+    static const float blend_factor[] = {0.8f, 0.4f, 0.6f, 0.2f};
+
+    if (!init_test_context(&test_context, NULL))
+        return;
+
+    device = test_context.device;
+    context = test_context.immediate_context;
+
+    hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
+    ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+    ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
+
+    hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
+    ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+    ID3D11DeviceContext_OMSetBlendState(context, blend_state, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
+    ID3D11BlendState_Release(blend_state);
+
+    for (i = 0; i < 8; ++i)
+    {
+        ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
+        hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rts[i]);
+        ok(hr == S_OK, "Failed to create texture %u, hr %#x.\n", i, hr);
+
+        hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rts[i], NULL, &rtvs[i]);
+        ok(hr == S_OK, "Failed to create rendertarget view %u, hr %#x.\n", i, hr);
+    }
+
+    ID3D11DeviceContext_OMSetRenderTargets(context, 8, rtvs, NULL);
+
+    for (i = 0; i < 8; ++i)
+        ID3D11DeviceContext_ClearRenderTargetView(context, rtvs[i], clear_color);
+    draw_quad(&test_context);
+
+    for (i = 0; i < 8; ++i)
+    {
+        get_texture_readback(rts[i], 0, &rb);
+        color = get_readback_color(&rb, 320, 240, 0);
+        todo_wine_if (i)
+            ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+        release_resource_readback(&rb);
+    }
+
+    blend_desc.IndependentBlendEnable = FALSE;
+    hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
+    ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+    ID3D11DeviceContext_OMSetBlendState(context, blend_state, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
+    ID3D11BlendState_Release(blend_state);
+
+    for (i = 0; i < 8; ++i)
+        ID3D11DeviceContext_ClearRenderTargetView(context, rtvs[i], clear_color);
+    draw_quad(&test_context);
+
+    for (i = 0; i < 8; ++i)
+    {
+        get_texture_readback(rts[i], 0, &rb);
+        color = get_readback_color(&rb, 320, 240, 0);
+        ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+        release_resource_readback(&rb);
+
+        ID3D11Texture2D_Release(rts[i]);
+        ID3D11RenderTargetView_Release(rtvs[i]);
+    }
+
+    ID3D11PixelShader_Release(ps);
+    release_test_context(&test_context);
+}
+
 START_TEST(d3d11)
 {
     unsigned int argc, i;
@@ -30011,6 +30157,7 @@ START_TEST(d3d11)
     queue_test(test_desktop_window);
     queue_test(test_sample_attached_rtv);
     queue_test(test_color_mask);
+    queue_test(test_independent_blend);
 
     run_queued_tests();
 }




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