Paul Gofman : wined3d: Handle scale with multisampled blit destination in texture2d_blt().

Alexandre Julliard julliard at winehq.org
Thu Mar 12 17:09:06 CDT 2020


Module: wine
Branch: master
Commit: 7ec7d812f1d5eabef12ac97d46fbb41bc2a91e98
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=7ec7d812f1d5eabef12ac97d46fbb41bc2a91e98

Author: Paul Gofman <gofmanp at gmail.com>
Date:   Thu Mar 12 13:37:49 2020 +0330

wined3d: Handle scale with multisampled blit destination in texture2d_blt().

If either source or destination is multisampled scaled FBO blit results
in GL_INVALID_OPERATION.
Fixes black screen in 'BlazBlue Calamity Trigger'.

Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/tests/visual.c | 88 +++++++++++++++++++++++++++++++++++-------------
 dlls/wined3d/surface.c   |  9 +++--
 2 files changed, 71 insertions(+), 26 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index cb84ef6f28..2294d434ba 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -4332,7 +4332,7 @@ static void test_multisample_stretch_rect(void)
         D3DTEXF_POINT,
         D3DTEXF_LINEAR,
     };
-    IDirect3DSurface9 *rt, *ms_rt, *rt_r5g6b5;
+    IDirect3DSurface9 *rt, *ms_rt, *ms_rt2, *rt_r5g6b5;
     struct surface_readback rb;
     IDirect3DDevice9 *device;
     DWORD quality_levels;
@@ -4367,27 +4367,30 @@ static void test_multisample_stretch_rect(void)
 
     hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
             D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL);
-    ok(hr == S_OK, "Failed to create render target, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
     hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
             D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, quality_levels - 1, FALSE, &ms_rt, NULL);
-    ok(hr == S_OK, "Failed to create render target, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
+            D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, quality_levels - 1, FALSE, &ms_rt2, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = IDirect3DDevice9_SetRenderTarget(device, 0, ms_rt);
-    ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0);
-    ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
-    ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     for (i = 0; i < ARRAY_SIZE(filters); ++i)
     {
         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
-        ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
         hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, filters[i]);
-        ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
         color = getPixelColor(device, 64, 64);
-        ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
+        ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color);
     }
 
     /* Scaling */
@@ -4395,29 +4398,67 @@ static void test_multisample_stretch_rect(void)
     for (i = 0; i < ARRAY_SIZE(filters); ++i)
     {
         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
-        ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+        hr = IDirect3DDevice9_StretchRect(device, rt, NULL, ms_rt2, NULL, D3DTEXF_NONE);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+
         hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, &rect, filters[i]);
-        ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+        get_rt_readback(rt, &rb);
+        color = get_readback_color(&rb, 32, 32);
+        ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color);
+        color = get_readback_color(&rb, 64, 64);
+        ok(color == 0xffffffff, "Test %u, got unexpected color 0x%08x.\n", i, color);
+        color = get_readback_color(&rb, 96, 96);
+        ok(color == 0xffffffff, "Test %u, got unexpected color 0x%08x.\n", i, color);
+        release_surface_readback(&rb);
+
+        hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+        hr = IDirect3DDevice9_StretchRect(device, ms_rt, &rect, rt, NULL, filters[i]);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
         get_rt_readback(rt, &rb);
         color = get_readback_color(&rb, 32, 32);
-        ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
+        ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color);
         color = get_readback_color(&rb, 64, 64);
-        ok(color == 0xffffffff, "Test %u: Got color 0x%08x.\n", i, color);
+        ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color);
         color = get_readback_color(&rb, 96, 96);
-        ok(color == 0xffffffff, "Test %u: Got color 0x%08x.\n", i, color);
+        ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color);
         release_surface_readback(&rb);
 
+        hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0f, 0);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+        hr = IDirect3DDevice9_StretchRect(device, rt, NULL, ms_rt, &rect, filters[i]);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
-        ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
         hr = IDirect3DDevice9_StretchRect(device, ms_rt, &rect, rt, NULL, filters[i]);
-        ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+        get_rt_readback(rt, &rb);
+        color = get_readback_color(&rb, 32, 32);
+        ok(color == 0xffffff00, "Test %u, got unexpected color 0x%08x.\n", i, color);
+        color = get_readback_color(&rb, 64, 64);
+        ok(color == 0xffffff00, "Test %u, got unexpected color 0x%08x.\n", i, color);
+        color = get_readback_color(&rb, 96, 96);
+        ok(color == 0xffffff00, "Test %u, got unexpected color 0x%08x.\n", i, color);
+        release_surface_readback(&rb);
+
+        hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+        hr = IDirect3DDevice9_StretchRect(device, rt, NULL, ms_rt, NULL, D3DTEXF_NONE);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+
+        hr = IDirect3DDevice9_StretchRect(device, ms_rt, &rect, ms_rt2, NULL, filters[i]);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+        hr = IDirect3DDevice9_StretchRect(device, ms_rt2, &rect, rt, NULL, filters[i]);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
         get_rt_readback(rt, &rb);
         color = get_readback_color(&rb, 32, 32);
-        ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
+        ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color);
         color = get_readback_color(&rb, 64, 64);
-        ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
+        ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color);
         color = get_readback_color(&rb, 96, 96);
-        ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
+        ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color);
         release_surface_readback(&rb);
     }
 
@@ -4433,18 +4474,19 @@ static void test_multisample_stretch_rect(void)
     for (i = 0; i < ARRAY_SIZE(filters); ++i)
     {
         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
-        ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
         hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt_r5g6b5, NULL, filters[i]);
-        ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
         hr = IDirect3DDevice9_StretchRect(device, rt_r5g6b5, NULL, rt, NULL, filters[i]);
-        ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
+        ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
         color = getPixelColor(device, 64, 64);
-        ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
+        ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color);
     }
 
     IDirect3DSurface9_Release(rt_r5g6b5);
 
 done:
+    IDirect3DSurface9_Release(ms_rt2);
     IDirect3DSurface9_Release(ms_rt);
     IDirect3DSurface9_Release(rt);
     refcount = IDirect3DDevice9_Release(device);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 79cca19733..c687e63946 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2612,10 +2612,13 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
     else
         src_location = src_texture->resource.draw_binding;
 
-    if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU)
-        dst_location = dst_texture->resource.draw_binding;
-    else
+    if (!(dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU))
         dst_location = dst_texture->resource.map_binding;
+    else if (dst_texture->resource.multisample_type != WINED3D_MULTISAMPLE_NONE
+            && (scale || convert || blit_op != WINED3D_BLIT_OP_COLOR_BLIT))
+        dst_location = WINED3D_LOCATION_RB_RESOLVED;
+    else
+        dst_location = dst_texture->resource.draw_binding;
 
     context = context_acquire(device, dst_texture, dst_sub_resource_idx);
     valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,




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