Connor McAdams : d3d10: Implement vector effect variable set methods.
Alexandre Julliard
julliard at winehq.org
Thu Mar 12 17:09:07 CDT 2020
Module: wine
Branch: master
Commit: 177a0701fbed5190ab7c3c4ddf2c3c7e7ff3b1a3
URL: https://source.winehq.org/git/wine.git/?a=commit;h=177a0701fbed5190ab7c3c4ddf2c3c7e7ff3b1a3
Author: Connor McAdams <conmanx360 at gmail.com>
Date: Thu Mar 12 14:04:58 2020 +0100
d3d10: Implement vector effect variable set methods.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10/effect.c | 47 +++++++++++++++++++++++++++++++++++------------
1 file changed, 35 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 7b911616a9..c6d4d8600e 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -4740,6 +4740,11 @@ static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_
/* ID3D10EffectVariable methods */
+static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVectorVariable(ID3D10EffectVectorVariable *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
+}
+
static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
{
TRACE("iface %p\n", iface);
@@ -4896,25 +4901,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
BOOL *value)
{
- FIXME("iface %p, value %p stub!\n", iface, value);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, value %p.\n", iface, value);
+ write_variable_to_buffer(effect_var, value, D3D10_SVT_BOOL);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
int *value)
{
- FIXME("iface %p, value %p stub!\n", iface, value);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, value %p.\n", iface, value);
+ write_variable_to_buffer(effect_var, value, D3D10_SVT_INT);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
float *value)
{
- FIXME("iface %p, value %p stub!\n", iface, value);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, value %p.\n", iface, value);
+ write_variable_to_buffer(effect_var, value, D3D10_SVT_FLOAT);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
@@ -4944,25 +4958,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
BOOL *values, UINT offset, UINT count)
{
- FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
+ write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
int *values, UINT offset, UINT count)
{
- FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
+ write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, offset, count);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
float *values, UINT offset, UINT count)
{
- FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
+ write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
More information about the wine-cvs
mailing list