Zebediah Figura : d3dcompiler: Don't add the default matrix majority attribute to variables.
Alexandre Julliard
julliard at winehq.org
Fri Mar 13 15:24:45 CDT 2020
Module: wine
Branch: master
Commit: eb4fc30463ac248f7b49596403db4f2f267336a2
URL: https://source.winehq.org/git/wine.git/?a=commit;h=eb4fc30463ac248f7b49596403db4f2f267336a2
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Fri Mar 13 17:34:54 2020 +0100
d3dcompiler: Don't add the default matrix majority attribute to variables.
This is a type modifier, and thus does not make a lot of sense on a variable.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3dcompiler_43/hlsl.y | 10 +---------
1 file changed, 1 insertion(+), 9 deletions(-)
diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y
index a24d29e5df..498ca4bb59 100644
--- a/dlls/d3dcompiler_43/hlsl.y
+++ b/dlls/d3dcompiler_43/hlsl.y
@@ -129,15 +129,7 @@ static BOOL declare_variable(struct hlsl_ir_var *decl, BOOL local)
BOOL ret;
TRACE("Declaring variable %s.\n", decl->name);
- if (decl->data_type->type == HLSL_CLASS_MATRIX)
- {
- if (!(decl->modifiers & (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)))
- {
- decl->modifiers |= hlsl_ctx.matrix_majority == HLSL_ROW_MAJOR
- ? HLSL_MODIFIER_ROW_MAJOR : HLSL_MODIFIER_COLUMN_MAJOR;
- }
- }
- else
+ if (decl->data_type->type != HLSL_CLASS_MATRIX)
check_invalid_matrix_modifiers(decl->modifiers, decl->loc);
if (local)
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