Zebediah Figura : wined3d: Fix an accidental replacement of STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE).

Alexandre Julliard julliard at winehq.org
Mon Mar 16 16:49:05 CDT 2020


Module: wine
Branch: master
Commit: 980a060949694e6ccf858c7b0efbbe3c76745dd6
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=980a060949694e6ccf858c7b0efbbe3c76745dd6

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Sun Mar 15 23:42:06 2020 -0500

wined3d: Fix an accidental replacement of STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE).

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e4f174b9f1..0761dd6379 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -4471,7 +4471,7 @@ static void wined3d_context_gl_setup_target(struct wined3d_context_gl *context_g
             /* Update sRGB writing when switching between formats that do/do not support sRGB writing */
             if ((context_gl->c.current_rt.texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE)
                     != (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE))
-                context_invalidate_state(&context_gl->c, STATE_BLEND);
+                context_invalidate_state(&context_gl->c, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE));
         }
 
         /* When switching away from an offscreen render target, and we're not




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