Zebediah Figura : wined3d: Map ARB_draw_buffers_blend functions.
Alexandre Julliard
julliard at winehq.org
Mon Mar 16 16:49:05 CDT 2020
Module: wine
Branch: master
Commit: 8133de64797ee7226db6298c94e96c5d74d898bc
URL: https://source.winehq.org/git/wine.git/?a=commit;h=8133de64797ee7226db6298c94e96c5d74d898bc
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Sun Mar 15 23:42:08 2020 -0500
wined3d: Map ARB_draw_buffers_blend functions.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_gl.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 1860dd4bd0..3a6d1bdd2b 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -2180,6 +2180,11 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glGetDebugMessageLogARB)
/* GL_ARB_draw_buffers */
USE_GL_FUNC(glDrawBuffersARB)
+ /* GL_ARB_draw_buffers_blend */
+ USE_GL_FUNC(glBlendEquationiARB)
+ USE_GL_FUNC(glBlendEquationSeparateiARB)
+ USE_GL_FUNC(glBlendFunciARB)
+ USE_GL_FUNC(glBlendFuncSeparateiARB)
/* GL_ARB_draw_elements_base_vertex */
USE_GL_FUNC(glDrawElementsBaseVertex)
USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
@@ -2821,8 +2826,12 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT);
MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
+ MAP_GL_FUNCTION(glBlendEquationi, glBlendEquationiARB);
MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
+ MAP_GL_FUNCTION(glBlendEquationSeparatei, glBlendEquationSeparateiARB);
+ MAP_GL_FUNCTION(glBlendFunci, glBlendFunciARB);
MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
+ MAP_GL_FUNCTION(glBlendFuncSeparatei, glBlendFuncSeparateiARB);
MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
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