Connor McAdams : d2d1: Make sure arc fill vertex buffer has correct BindFlag.

Alexandre Julliard julliard at winehq.org
Tue Mar 17 17:21:10 CDT 2020


Module: wine
Branch: master
Commit: b2d1d1694da76820abf5efb616d5bbf2253d3aaa
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=b2d1d1694da76820abf5efb616d5bbf2253d3aaa

Author: Connor McAdams <conmanx360 at gmail.com>
Date:   Mon Mar 16 14:06:59 2020 -0400

d2d1: Make sure arc fill vertex buffer has correct BindFlag.

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d2d1/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
index c3decf6fbd..146f7009da 100644
--- a/dlls/d2d1/device.c
+++ b/dlls/d2d1/device.c
@@ -1008,6 +1008,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t
     if (geometry->fill.arc_vertex_count)
     {
         buffer_desc.ByteWidth = geometry->fill.arc_vertex_count * sizeof(*geometry->fill.arc_vertices);
+        buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
         buffer_data.pSysMem = geometry->fill.arc_vertices;
 
         if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))




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