Chip Davis : ddraw: Introduce a helper to convert ddraw render states to wined3d states.
Alexandre Julliard
julliard at winehq.org
Tue Mar 31 16:44:23 CDT 2020
Module: wine
Branch: master
Commit: c07fdf8a90520ecc083cdf139a724d5bee1c17f0
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c07fdf8a90520ecc083cdf139a724d5bee1c17f0
Author: Chip Davis <cdavis at codeweavers.com>
Date: Tue Mar 31 19:57:12 2020 +0430
ddraw: Introduce a helper to convert ddraw render states to wined3d states.
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/ddraw/device.c | 19 +++++++++----------
1 file changed, 9 insertions(+), 10 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 048ba7fba6..d62d38e07b 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -72,6 +72,13 @@ static inline WORD d3d_fpu_setup(void)
return oldcw;
}
+static enum wined3d_render_state wined3d_render_state_from_ddraw(D3DRENDERSTATETYPE state)
+{
+ if (state == D3DRENDERSTATE_ZBIAS)
+ return WINED3D_RS_DEPTHBIAS;
+ return (enum wined3d_render_state)state;
+}
+
static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
@@ -2396,10 +2403,6 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
hr = DDERR_INVALIDPARAMS;
break;
- case D3DRENDERSTATE_ZBIAS:
- *value = device_state->rs[WINED3D_RS_DEPTHBIAS];
- break;
-
default:
if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
&& state <= D3DRENDERSTATE_STIPPLEPATTERN31)
@@ -2408,7 +2411,7 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
hr = E_NOTIMPL;
break;
}
- *value = device_state->rs[state];
+ *value = device_state->rs[wined3d_render_state_from_ddraw(state)];
}
wined3d_mutex_unlock();
@@ -2622,10 +2625,6 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
hr = DDERR_INVALIDPARAMS;
break;
- case D3DRENDERSTATE_ZBIAS:
- wined3d_stateblock_set_render_state(device->update_state, WINED3D_RS_DEPTHBIAS, value);
- break;
-
default:
if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
&& state <= D3DRENDERSTATE_STIPPLEPATTERN31)
@@ -2635,7 +2634,7 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
break;
}
- wined3d_stateblock_set_render_state(device->update_state, state, value);
+ wined3d_stateblock_set_render_state(device->update_state, wined3d_render_state_from_ddraw(state), value);
break;
}
wined3d_mutex_unlock();
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